Senior Sound Designer Job at Absurd Ventures, Santa Monica, CA

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  • Absurd Ventures
  • Santa Monica, CA

Job Description

Summary

We are looking for a versatile and experienced Senior Sound Designer to support our audio team in creating and implementing high-quality sound effects and ambient audio. This role is crucial in establishing the audio foundation for our game during pre-production and will collaborate closely with designers, artists, and developers to enhance the overall player experience.

Core Responsibilities

  • Design and implement compelling sound effects for gameplay, environments, and cinematic moments.
  • Contribute to the creation of immersive ambient audio landscapes to bring the game world to life.
  • Collaborate with the audio team to refine and maintain the audio style and vision for the project.
  • Work closely with designers and developers to ensure audio is seamlessly integrated and supports gameplay mechanics.
  • Troubleshoot and optimize audio assets to meet technical requirements and performance standards.
  • Assist in defining and documenting audio pipelines and workflows for current and future development needs.

Core Qualifications

  • 5+ years of experience in sound design for video games, with at least one shipped title.
  • Proficiency in sound design software and DAWs (e.g., Pro Tools, Reaper, Ableton Live).
  • Strong implementation skills with audio middleware (e.g., Wwise, FMOD) and game engines (e.g., Unreal Engine, Unity).
  • A generalist mindset with the ability to contribute to various aspects of audio production, including SFX, ambiances, music editing, VO mixing, and technical implementation.
  • A keen ear for detail and a passion for creating immersive audio experiences.
  • Strong communication and collaboration skills, with the ability to adapt to evolving project needs.
  • Ability to work well alone and in a team environment, remaining flexible to the changing needs of the project.

Plus if...

  • Experience in early-stage game development or pre-production milestones.
  • Familiarity with procedural audio techniques and tools.
  • Basic scripting knowledge or experience working with blueprints in Unreal Engine.
  • Background in music composition or audio mixing/mastering.
  • Experience designing audio in an open world game.
  • Experience creating highly stylized sounds for otherworldly effects.

Description

  • Full-time job with benefits.
  • Role is on-site in Santa Monica, CA.
  • Office is located near downtown Santa Monica – near metro and freeways.

The base pay range for this position is $120,000 to $140,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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Job Tags

Holiday work, Full time, Work alone, Flexible hours,

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